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FVulkanTexture3D

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Inheritance Hierarchy

Syntax

class FVulkanTexture3D :
    public FRHITexture3D ,
    public FVulkanTextureBase

Constructors

Name Description

Public function

FVulkanTexture3D

(
    FVulkanDevice& Device,
    EPixelFormat Format,
    uint32 SizeX,
    uint32 SizeY,
    uint32 SizeZ,
    uint32 NumMips,
    uint32 Flags,
    FResourceBulkDataInterface * Bu...,
    const FClearValueBinding & InClearV...
)

Constructor, just calls base and Surface constructor.

Public function

FVulkanTexture3D

(
    FVulkanDevice& Device,
    EPixelFormat Format,
    uint32 SizeX,
    uint32 SizeY,
    uint32 SizeZ,
    uint32 NumMips,
    VkImage Image,
    uint32 Flags,
    FResourceBulkDataInterface * Bu...,
    const FClearValueBinding & InClearV...
)

Destructors

Name Description

Public function Virtual

~FVulkanTexture3D()

Overridden from FRHITexture

Name Description

Public function Virtual

void *

 

GetNativeResource()

Returns access to the platform-specific native resource pointer.

Public function Virtual

void *

 

GetTextureBaseRHI()

Returns access to the platform-specific RHI texture baseclass.

Overridden from IRefCountedObject

Name Description

Public function Virtual

uint32

 

AddRef()

IRefCountedObject interface.

Public function Virtual

uint32

 

GetRefCount()

Public function Virtual

uint32

 

Release()

References

Module

VulkanRHI

Header

Runtime/VulkanRHI/Public/VulkanResources.h