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AI MoveTo

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Simple order for Pawn with AIController to move to a specific location

AI MoveTo
Pawn
Destination
X0
Y 0
Z 0
Target Actor
Acceptance Radius
5.000000
Stop on Overlap
On Success
On Fail
Movement Result

Inputs

In
Exec
Pawn
Pawn Object Reference
Destination
Vector
Target Actor
Actor Object Reference
Acceptance Radius
Float
Stop on Overlap
Boolean

Outputs

Out
Exec
On Success
Exec

On Success

On Fail
Exec

On Fail

Movement Result
EPathFollowingResult Enum

Movement Result