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Event ActorBeginOverlap

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Event when this actor overlaps another actor, for example a player walking into a trigger. For events when objects have a blocking collision, for example a player hitting a wall, see 'Hit' events. Note: Components on both this and the other Actor must have bGenerateOverlapEvents set to true to generate overlap events.

Target is Actor

Event ActorBeginOverlap
Other Actor

Inputs

Outputs

Output Delegate
Delegate
Out
Exec
Other Actor
Actor Object Reference