Components

Actions

Component Has Tag

See if this component contains the supplied tag

Target is Actor Component

DestroyComponent

Unregister and mark for pending kill a component. This may not be used to destroy a component that is owned by an actor unless the owning actor is calling the function.

Target is Actor Component

Get Child Component

Gets the attached child component at the specified location

Target is Scene Component

Get Children Components

Gets all components that are attached to this component, possibly recursively

Target is Scene Component

Get Num Children Components

Gets the number of attached children components

Target is Scene Component

Get Owner

Follow the Outer chain to get the AActor that 'Owns' this component

Target is Actor Component

Get Parent Components

Gets all attachment parent components up to and including the root component

Target is Scene Component

Is Component Being Destroyed

Returns whether the component is in the process of being destroyed.

Target is Actor Component

Move Component To

Target is Kismet System Library

Set Is Replicated

Enable or disable replication. This is the equivalent of RemoteRole for actors (only a bool is required for components)

Target is Actor Component

Categories

Activation

Activation

Animation

Animation

ARFace Mesh

ARFace Mesh

Arrow

Arrow

Box

Box

Capsule

Capsule

Custom Mesh

Custom Mesh

Destructible

Destructible

Flipbook

Flipbook

Geometry Cache

Geometry Cache

Instanced Static Mesh

Instanced Static Mesh

Mesh

Mesh

Movement

Movement

Poseable Mesh

Poseable Mesh

Procedural Mesh

Procedural Mesh

Skeletal Mesh

Skeletal Mesh

Skinned Mesh

Skinned Mesh

Sphere

Sphere

Sprite

Sprite

Static Mesh

Static Mesh

Stereo Layer

Stereo Layer

Timeline

Timeline