Composure

Actions

Copy Camera Settings to Scene Capture

Copy Camera Settings to Scene Capture

Target is Composure Blueprint Library

Create Player Compositing Target

Creates a Player Compositing Target which you can modify during gameplay.

Target is Composure Blueprint Library

Execute

Execute

Target is Composure Post Processing Pass Proxy

Find Input Pass

*****************************// Pass Management

Target is Empty Comp Shot

Find Named Pass Result (Interface Call)

Find Named Pass Result

Target is Compositing Texture Lookup Table

Find Named Pass Result (Message)

Find Named Pass Result

Target is Compositing Texture Lookup Table

Find Named Render Result

Find Named Render Result

Target is Empty Comp Shot

Find Output Pass

Find Output Pass

Target is Empty Comp Shot

Find Transform Pass

Find Transform Pass

Target is Empty Comp Shot

Get Comp Element Name

Get Comp Element Name

Target is Empty Comp Shot

Get Cropping UVTransformation Matrix from Post Move Settings

Returns UV transformation matrix and its inversed to crop.

Target is Composure Blueprint Library

Get Latest Render Result

const;

Target is Empty Comp Shot

Get Player Display Gamma

Returns display gamma of a given player camera manager, or 0 if no scene viewport attached.

Target is Composure Blueprint Library

Get Projection Matrix from Post Move Settings

Returns a non-centered projection matrix.

Target is Composure Blueprint Library

Get Red Green UVFactors from Chromatic Aberration

Returns the red and green channel factors from percentage of chromatic aberration.

Target is Composure Blueprint Library

Invert UVDisplacement Map Encoding Parameters

Converts displacement encoding parameters to decoding parameters. Can also be used to convert displacement decoding parameters to encoding parameters.

Target is Composure Blueprint Library

OnFinalPassRendered

Called when the final output of this element is rendered

OnTransformPassRendered

Called when a transform pass on this element is rendered

Register Pass Result

Register Pass Result

Target is Empty Comp Shot

Release Owned Target

Release Owned Target

Target is Empty Comp Shot

Render Compositing Material

Render Compositing Material

Target is Empty Comp Shot

Render Compositing Material to Target

Render Compositing Material to Target

Target is Empty Comp Shot

Request Named Render Target

Request Named Render Target

Target is Empty Comp Shot

Set UVMap Settings to Material Parameters

Sets parameters of a material that uses Composure's MF_UVMap_SampleLocation material function.

Target is Composure Blueprint Library

Categories

Compositing Pass

Compositing Pass

Compositing Target

Compositing Target

Editor

Editor

Input

These are nodes that provide input from various sources (keyboard, mouse, gamepad etc.)