Apply Damage

Hurts the specified actor with generic damage.

Target is Gameplay Statics

Apply Damage
Damaged Actor
Base Damage
0.0
Event Instigator
Damage Causer
Damage Type Class
Select Class
Return Value
0.0

Inputs

In
Exec
Damaged Actor
Actor Object Reference

Actor that will be damaged.

Base Damage
Float

The base damage to apply.

Event Instigator
Controller Object Reference

Controller that was responsible for causing this damage (e.g. player who shot the weapon)

Damage Causer
Actor Object Reference

Actor that actually caused the damage (e.g. the grenade that exploded)

Damage Type Class
Damage Type Class Reference

Class that describes the damage that was done.

Outputs

Out
Exec
Return Value
Float

Actual damage the ended up being applied to the actor.