Gameplay Cue Notify

Actions

End (Recycle) GameplayCue

Ends the gameplay cue: either destroying it or recycling it. You must call this manually only if you do not use bAutoDestroyOnRemove/AutoDestroyDelay

Target is Gameplay Cue Notify Actor

On Active

On Active

Target is Gameplay Cue Notify Static

On Execute

On Execute

Target is Gameplay Cue Notify Static

On Remove

On Remove

Target is Gameplay Cue Notify Static

While Active

While Active

Target is Gameplay Cue Notify Static