Set Input Mode Game And UI

Setup an input mode that allows only the UI to respond to user input, and if the UI doesn't handle it player input / player controller gets a chance.

Target is Widget Blueprint Library

Set Input Mode Game And UI
Player Controller
In Widget to Focus
Select Asset
In Mouse Lock Mode
DoNotLock
Hide Cursor During Capture

Inputs

In
Exec
Player Controller
Player Controller Object Reference
In Widget to Focus
Widget Object Reference
In Mouse Lock Mode
EMouseLockMode Enum
Hide Cursor During Capture
Boolean

Outputs

Out
Exec