Interaction

Actions

Get 2DHit Location

Gets the last hit location on the widget in 2D, local pixel units of the render target.

Target is Widget Interaction Component

Get Hovered Widget Component

Get the currently hovered widget component.

Target is Widget Interaction Component

Get Last Hit Result

Gets the last hit result generated by the component. Returns the custom hit result if that was set.

Target is Widget Interaction Component

Is Over Focusable Widget

Returns true if a widget under the hit result is focusable. e.g. Slate widgets that return true for SupportsKeyboardFocus().

Target is Widget Interaction Component

Is Over Hit Test Visible Widget

Returns true if a widget under the hit result is has a visibility that makes it hit test visible. e.g. Slate widgets that return true for GetVisibility().IsHitTestVisible().

Target is Widget Interaction Component

Is Over Interactable Widget

Returns true if a widget under the hit result is interactive. e.g. Slate widgets that return true for IsInteractable().

Target is Widget Interaction Component

Press and Release Key

Does both the press and release of a simulated keyboard key.

Target is Widget Interaction Component

Press Key

Press a key as if it had come from the keyboard. Avoid using this for 'a-z|A-Z', things like the Editable Textbox in Slate expect OnKeyChar to be called to signal a specific character being send to the widget. So for those cases you should use SendKeyChar.

Target is Widget Interaction Component

Press Pointer Key

Presses a key as if the mouse/pointer were the source of it. Normally you would just use Left/Right mouse button for the Key. However - advanced uses could also be imagined where you send other keys to signal widgets to take special actions if they're under the cursor.

Target is Widget Interaction Component

Release Key

Releases a key as if it had been released by the keyboard.

Target is Widget Interaction Component

Release Pointer Key

Releases a key as if the mouse/pointer were the source of it. Normally you would just use Left/Right mouse button for the Key. However - advanced uses could also be imagined where you send other keys to signal widgets to take special actions if they're under the cursor.

Target is Widget Interaction Component

Scroll Wheel

Sends a scroll wheel event to the widget under the last hit result.

Target is Widget Interaction Component

Send Key Char

Transmits a list of characters to a widget by simulating a OnKeyChar event for each key listed in the string.

Target is Widget Interaction Component

Set Custom Hit Result

Set custom hit result. This is only taken into account if InteractionSource is set to EWidgetInteractionSource::Custom.

Target is Widget Interaction Component

Categories

Event

Event