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Set Movement Mode

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Change movement mode.

Target is Character Movement Component

Set Movement Mode
Target
New Movement Mode
MOVE_None
New Custom Mode
0

Inputs

In
Exec
Target
Character Movement Component Object Reference
New Movement Mode
EMovementMode Enum

The new movement mode

New Custom Mode
Byte

The new custom sub-mode, only applicable if NewMovementMode is Custom.

Outputs

Out
Exec