Create MIC Editor Only

Creates a new Material Instance Constant asset Only works in the editor

Target is Blueprint Material Texture Nodes BPLibrary

Create MIC Editor Only
Material
Select Asset
Name
MIC_
Return Value
Select Asset

Inputs

In
Exec
Material
Material Interface Object Reference
Name
String

Outputs

Out
Exec
Return Value
Material Instance Constant Object Reference

Creates a new Material Instance Constant asset Only works in the editor