Create Render Target 2D

Creates a new render target and initializes it to the specified dimensions

Target is Kismet Rendering Library

Create Render Target 2D
Width
256
Height
256
Format
RTF_RGBA16f
Return Value
Select Asset

Inputs

In
Exec
Width
Integer
Height
Integer
Format
ETextureRenderTargetFormat Enum

Outputs

Out
Exec
Return Value
Texture Render Target 2D Object Reference

Creates a new render target and initializes it to the specified dimensions