Read Render Target Pixel

Incredibly inefficient and slow operation! Read a value as sRGB color from a render target using integer pixel coordinates. LDR render targets are assumed to be in sRGB space. HDR ones are assumed to be in linear space. Result is 8-bit per channel [0,255] BGRA in sRGB space.

Target is Kismet Rendering Library

Read Render Target Pixel
Texture Render Target
Select Asset
X
0
Y
0
Return Value

Inputs

In
Exec
Texture Render Target
Texture Render Target 2D Object Reference
X
Integer
Y
Integer

Outputs

Out
Exec
Return Value
Color Structure

Incredibly inefficient and slow operation! Read a value as sRGB color from a render target using integer pixel coordinates. LDR render targets are assumed to be in sRGB space. HDR ones are assumed to be in linear space. Result is 8-bit per channel [0,255] BGRA in sRGB space.