Release Render Target 2D

Manually releases GPU resources of a render target. This is useful for blueprint creating a lot of render target that would normally be released too late by the garbage collector that can be problematic on platforms that have tight GPU memory constrains.

Target is Kismet Rendering Library

Release Render Target 2D
Texture Render Target
Select Asset

Inputs

In
Exec
Texture Render Target
Texture Render Target 2D Object Reference

Outputs

Out
Exec