Get Room Transform

Gets the world space transform of the calibrated VR room origin. When using a seated VR device, this will feel like the camera's world transform (before any HMD positional or rotation adjustments are applied.)

Target is Viewport World Interaction

Get Room Transform
Target
Select Asset
Return Value

Inputs

Target
Viewport World Interaction Object Reference

Outputs

Return Value
Transform

Gets the world space transform of the calibrated VR room origin. When using a seated VR device, this will feel like the camera's world transform (before any HMD positional or rotation adjustments are applied.)