Using Dialogue Voices and Waves

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Prerequisite Topics

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This example goes over a very basic dialogue setup. For longer conversations, you will likely want to create a conversation manager system. In this scenario, we will set up a quest NPC and two possible playable characters, and show how using Dialogue Voices and Dialogue Waves enables you to adjust the quest giver's tone depending on who he is speaking to.




Quest NPC



Also, here's a snippet of our example design document:

    - Quest NPC is a female soldier who wants to hire someone from Adam's team as backup on a supply escort mission.
    - Adam is a mercenary who has a stealth-first, attacking only when necessary policy.
    - Zoe is an ex-soldier who joined Adam's team after the last major Galactic Skirmish.