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Editor Scripting How-Tos

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The pages in this section show you how to use Blueprints and Python to automate some common content production tasks in the Unreal Editor. You can copy these examples directly, or use them as models for your own scripts.


Creating Levels of Detail in Blueprints and Python 4.20 Setting up Collisions with Static Meshes in Blueprints and Python 4.20