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Create a Particle Light

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Giving particles the ability to illuminate the world around them can add an extra layer of realism to any of your project's visual effects. In the following How-To, we will take a look at setting up a Niagara emitter so that particles and lights are spawned at the same time.



  1. First, we will need to create a Niagara Emitter by right-clicking in the Content Browser, then from the displayed menu, go to FX and click Niagara Emitter.

  2. Name the newly created Niagara Emitter, FX_Light and then double-click on it to open it up.

  3. With the Niagara Editor now open, go to the Selected Emitter panel and locate the Render section.

  4. Click the Plus sign icon (+) next to Render, and from the displayed list, select the Niagara Light Renderer Properties option.

  5. Locate the new NiagaraLightRendererProperties section at the bottom of the Render module. Set the following properties to the following values.

    Property Name


    Radius Scale


    Color Add X


  6. Click the Compile, Apply and Save buttons to compile and save your work. Then close the FX_Light Niagara Emitter.

  7. Now right-click in the Content Browser, and select FX > Niagara System. Name the new Niagara System ParticleLight.

  8. Double-click on the ParticleLight Niagara System to open it, and then drag the FX_Light Niagara Emitter to the Timeline of the Particle Light Niagara System.

    Click for full image.

  9. Click the Compile and Save buttons to compile and save your work, and then close the Particle Light Niagara System. In the Content Browser, drag the Mesh Niagara System into the level viewport.

End Result

When completed you will now have a VFX that will cast light into the world when the particles are spawned. You can see an example in the video below.