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Engine Version:

Supported Rendering Features

Choose your OS:

On the following page you will find a detailed list of all the various rendering features Unreal Engine 4 (UE4) offers and the platforms that support them. 

Post Processing

Color Grading

Feature Name

SM5: DirectX 11, macOS Metal, Vulkan Desktop

SM4: DirectX 10, OpenGL 3.3+

OpenGLES 3.1, iOS Metal, Vulkan Mobile

OpenGLES 2.0 w HDR Enabled

OpenGLES 2.0 w HDR Disabled

VR Forward Rendering

White Balance - Temp

Yes

Yes

No

No

No

Yes

White Balance - Tint

Yes

Yes

No

No

No

Yes

Global - Saturation

Yes

Yes

No

No

No

Yes

Global - Contrast

Yes

Yes

No

No

No

Yes

Global - Gamma

Yes

Yes

No

No

No

Yes

Global - Gain

Yes

Yes

No

No

No

Yes

Global - Offset

Yes

Yes

No

No

No

Yes

Shadows - Saturation

Yes

Yes

No

No

No

Yes

Shadows - Contrast

Yes

Yes

No

No

No

Yes

Shadows - Gamma

Yes

Yes

No

No

No

Yes

Shadows - Gain

Yes

Yes

No

No

No

Yes

Shadows - Offset

Yes

Yes

No

No

No

Yes

Shadows - Shadows Max

Yes

Yes

No

No

No

Yes

Midtones - Saturation

Yes

Yes

No

No

No

Yes

Midtones - Contrast

Yes

Yes

No

No

No

Yes

Midtones - Gamma

Yes

Yes

No

No

No

Yes

Midtones - Offset

Yes

Yes

No

No

No

Yes

Highlights - Saturation

Yes

Yes

No

No

No

Yes

Highlights - Contrast

Yes

Yes

No

No

No

Yes

Highlights - Gamma

Yes

Yes

No

No

No

Yes

Highlights - Gain

Yes

Yes

No

No

No

Yes

Highlights - Offset

Yes

Yes

No

No

No

Yes

Highlights - Highlights Min

Yes

Yes

No

No

No

Yes

Misc - Blue Correction

Yes

Yes

No

No

No

Yes

Misc - Expand Gamut

Yes

Yes

No

No

No

Yes

Misc - Scene Color Tint

Yes

Yes

No

No

No

Yes

Misc - Color Grading LUT Intensity

Yes

Yes

No

No

No

Yes

Misc - Color Grading LUT

Yes

Yes

No

No

No

Yes

Film

Feature Name

SM5: DirectX 11, macOS Metal, Vulkan Desktop

SM4: DirectX 10, OpenGL 3.3+

OpenGLES 3.1, iOS Metal, Vulkan Mobile

OpenGLES 2.0 w HDR Enabled

OpenGLES 2.0 w HDR Disabled

VR Forward Rendering

Slope

Yes

Yes

No

No

No

Yes

Toe

Yes

Yes

No

No

No

Yes

Shoulder

Yes

Yes

No

No

No

Yes

Black Clip

Yes

Yes

No

No

No

Yes

White Clip

Yes

Yes

No

No

No

Yes

Mobile Tonemapper

Feature Name

SM5: DirectX 11, macOS Metal, Vulkan Desktop

SM4: DirectX 10, OpenGL 3.3+

OpenGLES 3.1, iOS Metal, Vulkan Mobile

OpenGLES 2.0 w HDR Enabled

OpenGLES 2.0 w HDR Disabled

VR Forward Rendering

Tint

No

No

Yes

Yes

No

No

Saturation

No

No

Yes

Yes

No

No

Contrast

No

No

Yes

Yes

No

No

Tint Shadow

No

No

Yes

Yes

No

No

Tint Shadow Blend

No

No

Yes

Yes

No

No

Tint Shadow Amount

No

No

Yes

Yes

No

No

Channel Mixer Red

No

No

Yes

Yes

No

No

Channel Mixer Green

No

No

Yes

Yes

No

No

Channel Mixer Blue

No

No

Yes

Yes

No

No

Crush Shadows

No

No

Yes

Yes

No

No

Crush Highlights

No

No

Yes

Yes

No

No

Dynamic Range

No

No

Yes

Yes

No

No

Lens

Feature Name

SM5: DirectX 11, macOS Metal, Vulkan Desktop

SM4: DirectX 10, OpenGL 3.3+

OpenGLES 3.1, iOS Metal, Vulkan Mobile

OpenGLES 2.0 w HDR Enabled

OpenGLES 2.0 w HDR Disabled

VR Forward Rendering

Chromatic Aberration - Intensity

Yes

Yes

Yes

Yes

No

Yes

Chromatic Aberration - Start Offset

Yes

Yes

No

No

No

Yes

Bloom - Method Standard

Yes

Yes

Yes

Yes

No

Yes

Bloom - Methodconvolution

Yes

Yes

No

No

No

Yes

Bloom - Intensity

Yes

Yes

Yes

Yes

No

Yes

Bloom - Threshold

Yes

Yes

Yes

Yes

No

Yes

Bloom - Convolution Kernel

Yes

Yes

No

No

No

Yes

Bloom - Advanced - Size Scale

Yes

Yes

No

No

No

Yes

Bloom - Advanced - # 1 Size

Yes

Yes

No

No

No

Yes

Bloom - Advanced - # 2 Size

Yes

Yes

No

No

No

Yes

Bloom - Advanced - # 3 Size

Yes

Yes

No

No

No

Yes

Bloom - Advanced - # 4 Size

Yes

Yes

No

No

No

Yes

Bloom - Advanced - # 5 Size

Yes

Yes

No

No

No

Yes

Bloom - Advanced - # 6 Size

Yes

Yes

No

No

No

Yes

Bloom - Advanced - # 1 Tint

Yes

Yes

Yes

Yes

No

Yes

Bloom - Advanced - # 2 Tint

Yes

Yes

Yes

Yes

No

Yes

Bloom - Advanced - # 3 Tint

Yes

Yes

Yes

Yes

No

Yes

Bloom - Advanced - # 4 Tint

Yes

Yes

Yes

Yes

No

Yes

Bloom - Advanced - # 5 Tint

Yes

Yes

Yes

Yes

No

Yes

Bloom - Advanced - # 6 Tint

Yes

Yes

Yes

Yes

No

Yes

Bloom - Advanced - Convolution Scale

Yes

Yes

No

No

No

Yes

Bloom - Advanced - Convolution Center

Yes

Yes

No

No

No

Yes

Bloom - Advanced - Convolution Boost Min

Yes

Yes

No

No

No

Yes

Bloom - Advanced - Convolution Boost Max

Yes

Yes

No

No

No

Yes

Bloom - Advanced - Convolution Boost Mult

Yes

Yes

No

No

No

Yes

Bloom - Advanced - Convolution Buffer

Yes

Yes

No

No

No

Yes

Dirt Mask - Dirt Mask Texture

Yes

Yes

No

No

No

Yes

Dirt Mask - Dirt Mask Intensity

Yes

Yes

No

No

No

Yes

Dirt Mask - Dirt Mask Tint

Yes

Yes

No

No

No

Yes

Camera - Shutter Speed (1/s)

No

No

No

No

No

No

Camera - Aperture (F-stop)

No

No

No

No

No

No

Camera - Maximum Aperture (min F-stop)

No

No

No

No

No

No

Camera - Number of Diaphragm Blades

No

No

No

No

No

No

Camera - Exposure Compensation

Yes

Yes

Yes

Yes

No

Yes

Exposure - Metering Mode - Auto Exposure Histogram

Yes

Yes

No

No

No

Yes

Exposure - Metering Mode - Auto Exposure Basic

Yes

Yes

No

No

No

Yes

Exposure - Metering Mode - Manual

Yes

Yes

No

No

No

Yes

Exposure - Min Brightness

Yes

Yes

No

No

No

Yes

Exposure - Max Brightness

Yes

Yes

No

No

No

Yes

Exposure - Speed Up

Yes

Yes

No

No

No

Yes

Exposure - Speed Down

Yes

Yes

No

No

No

Yes

Exposure - Advanced - Low Percent

Yes

Yes

No

No

No

Yes

Exposure - Advanced - High Percent

Yes

Yes

No

No

No

Yes

Exposure - Advanced - Histogram Log Min

Yes

Yes

No

No

No

Yes

Exposure - Advanced - Histogram Log Max

Yes

Yes

No

No

No

Yes

Exposure - Advanced -calibrationconstant

Yes

Yes

No

No

No

Yes

Lens Flare - Intensity

Yes

Yes

No

No

No

Yes

Lens Flare - Tint

Yes

Yes

No

No

No

Yes

Lens Flare - Bokeh Size

Yes

Yes

No

No

No

Yes

Lens Flare - Threshold

Yes

Yes

No

No

No

Yes

Lens Flare - Bokeh Shape

Yes

Yes

No

No

No

Yes

Lens Flare - Tints 0 to 7

Yes

Yes

No

No

No

Yes

Lens Flare - Tints 0 to 7

Yes

Yes

No

No

No

Yes

Lens Flare - Tints 0 to 7

Yes

Yes

No

No

No

Yes

Image Effects - Vignette Intensity

Yes

Yes

Yes

Yes

No

Yes

Image Effects - Grain Jitter

Yes

Yes

Yes

Yes

No

Yes

Image Effects - Grain Intensity

Yes

Yes

Yes

Yes

No

Yes

Depth Of Field - Method - Bokeh DOF

Yes

Yes

No

No

No

Yes

Depth Of Field - Method - Gaussian DOF

Yes

Yes

Yes

Yes

No

Yes

Depth Of Field - Method -circle DOF

Yes

Yes

No

No

No

Yes

Depth Of Field - High Quality Gaussian DOF on Mobile

No

No

Yes

Yes

No

No

Depth Of Field - Focal Distance

Yes

Yes

Yes

Yes

No

Yes

Depth Of Field - Depth Blur km for 50%

Yes

Yes

No

No

No

Yes

Depth Of Field - Depth Blur Radius

Yes

Yes

No

No

No

Yes

Depth Of Field - Focal Region

Yes

Yes

Yes

Yes

No

Yes

Depth Of Field - Near Transition Region

Yes

Yes

Yes

Yes

No

Yes

Depth Of Field - Far Transition Region

Yes

Yes

Yes

Yes

No

Yes

Depth Of Field - Scale

Yes

Yes

Yes

Yes

No

Yes

Depth Of Field - Max Bokeh Size

Yes

Yes

No

No

No

Yes

Depth Of Field - Near Blur Size

Yes

Yes

No

No

No

Yes

Depth Of Field - Far Blur Size

Yes

Yes

No

No

No

Yes

Depth Of Field - Advanced - Shape

Yes

Yes

No

No

No

Yes

Depth Of Field - Advanced - Occlusion

Yes

Yes

No

No

No

Yes

Depth Of Field - Advanced -color Threshold

Yes

Yes

No

No

No

Yes

Depth Of Field - Advanced - Size Threshold

Yes

Yes

No

No

No

Yes

Depth Of Field - Advanced - Sky Distance

Yes

Yes

No

No

No

Yes

Depth Of Field - Advanced - Vignette Size

Yes

Yes

No

No

No

Yes

Rendering Features

Feature Name

SM5: DirectX 11, macOS Metal, Vulkan Desktop

SM4: DirectX 10, OpenGL 3.3+

OpenGLES 3.1, iOS Metal, Vulkan Mobile

OpenGLES 2.0 w HDR Enabled

OpenGLES 2.0 w HDR Disabled

VR Forward Rendering

Post Process Materials - Array

Yes

Yes

Yes

Yes

No

Yes

Ambient Cubemap - Tint

Yes

Yes

No

No

No

No

Ambient Cubemap - Intensity

Yes

Yes

No

No

No

No

Ambient Cubemap - Cubemap Texture

Yes

Yes

No

No

No

No

Ambient Occlusion - Intensity

Yes

Yes

No

No

No

No

Ambient Occlusion - Radius

Yes

Yes

No

No

No

No

Ambient Occlusion - Advanced - Static Fraction

Yes

Yes

No

No

No

No

Ambient Occlusion - Advanced - Radius in WorldSpace

Yes

Yes

No

No

No

No

Ambient Occlusion - Advanced - Fade Out Distance

Yes

Yes

No

No

No

No

Ambient Occlusion - Advanced - Power

Yes

Yes

No

No

No

No

Ambient Occlusion - Advanced - Bias

Yes

Yes

No

No

No

No

Ambient Occlusion - Advanced - Quality

Yes

Yes

No

No

No

No

Ambient Occlusion - Advanced - Mip Blend

Yes

Yes

No

No

No

No

Ambient Occlusion - Advanced - Mip Scale

Yes

Yes

No

No

No

No

Ambient Occlusion - Advanced - Mip Threshold

Yes

Yes

No

No

No

No

Global Illumination - Indirect Lighting Color

Yes

Yes

No

No

No

Yes

Global Illumination - Indirect Lighting Intensity

Yes

Yes

No

No

No

Yes

Motion Blur - Amount

Yes

Yes

No

No

No

No

Motion Blur - Max

Yes

Yes

No

No

No

No

Motion Blur - Per Object Size

Yes

Yes

No

No

No

No

Light Propagation Volume - Intensity

Yes

No

No

No

No

No

Light Propagation Volume - Size

Yes

No

No

No

No

No

Light Propagation Volume - Secondary Occlusion Intensity

Yes

No

No

No

No

No

Light Propagation Volume - Occlusion Intensity

Yes

No

No

No

No

No

Light Propagation Volume - Diffuse Occlusion Exponent

Yes

No

No

No

No

No

Light Propagation Volume - Specular Occlusion Exponent

Yes

No

No

No

No

No

Light Propagation Volume - Advanced - Light Injection Bias

Yes

No

No

No

No

No

Light Propagation Volume - Advanced - Secondary Bounce Intensity

Yes

No

No

No

No

No

Light Propagation Volume - Advanced - Geometry Volume Bias

Yes

No

No

No

No

No

Light Propagation Volume - Advanced - Emissive Injection Intensity

Yes

No

No

No

No

No

Light Propagation Volume - Advanced - Occlusion Radius

Yes

No

No

No

No

No

Light Propagation Volume - Advanced - Diffuse Occlusion Intensity

Yes

No

No

No

No

No

Light Propagation Volume - Advanced - Specular Occlusion Intensity

Yes

No

No

No

No

No

Light Propagation Volume - Advanced - Fade Range

Yes

No

No

No

No

No

Light Propagation Volume - Advanced - DOF Fade Range

Yes

No

No

No

No

No

Screen Space Reflections - Intensity

Yes

Yes

No

No

No

No

Screen Space Reflections - Quality

Yes

Yes

No

No

No

No

Screen Space Reflections - Max Roughness

Yes

Yes

No

No

No

No

Misc - Screen Percentage

Yes

Yes

Yes

Yes

No

No

Reflections

Reflections

Feature Name

SM5: DirectX 11, macOS Metal, Vulkan Desktop

SM4: DirectX 10, OpenGL 3.3+

OpenGLES 3.1, iOS Metal, Vulkan Mobile

OpenGLES 2.0 w HDR Enabled

OpenGLES 2.0 w HDR Disabled

VR Forward Rendering

Reflection Capture - Box

Yes

Yes

Yes

Yes

Yes

Yes

Reflection Capture - Sphere

Yes

Yes

Yes

Yes

Yes

Yes

Scene Capture Cubemap

Yes

Yes

No

No

No

Yes

Scene Capture 2D

Yes

Yes

Yes

Yes

Yes

Yes

Planar Reflections

Yes

Yes

Yes

Yes

Yes

Yes

Screen Space Reflections

Yes

Yes

No

No

No

No

High Quality Reflections

Yes

Yes

Yes

Yes

Yes

Yes

High Precision GBuffer Normal Encoding

Yes

Yes

No

No

No

No

Reflection Capture Resolution

Yes

Yes

No

No

No

No

HDR Cubemap

Yes

Yes

Yes

Yes

No

Yes

Lights

Lights

Feature Name

SM5: DirectX 11, macOS Metal, Vulkan Desktop

SM4: DirectX 10, OpenGL 3.3+

OpenGLES 3.1, iOS Metal, Vulkan Mobile

OpenGLES 2.0 w HDR Enabled

OpenGLES 2.0 w HDR Disabled

VR Forward Rendering

Static Point Light

Yes

Yes

Yes

Yes

Yes

Yes

Static Spot Light

Yes

Yes

Yes

Yes

Yes

Yes

Static Directional Light

Yes

Yes

Yes

Yes

Yes

Yes

Static Skylight

Yes

Yes

Yes

Yes

Yes

Yes

Static Rect Light

Yes

Yes

No

Yes

Yes

Yes

Stationary Point Light

Yes

Yes

No

No

No

Yes

Stationary Spot Light

Yes

Yes

No

No

No

Yes

Stationary Directional Light

Yes

Yes

Yes

Yes

Yes

Yes

Stationary Skylight

Yes

Yes

Yes

Yes

No

Yes

Stationary Rect Light

Yes

Yes

Yes

Yes

No

No

Movable Point Light

Yes

Yes

Yes

Yes

Yes

Yes

Movable Spot Light

Yes

Yes

No

No

No

Yes

Movable Directional Light

Yes

Yes

Yes

Yes

Yes

Yes

Movable Skylight

Yes

Yes

Yes

Yes

No

Yes

Movable Rect Light

Yes

Yes

No

No

No

No

Light Shaft

Yes

Yes

Yes

Yes

Yes

Yes

IES Light Profiles

Yes

Yes

Yes

Yes

Yes

No

Light Functions

Yes

Yes

No

No

No

Yes

General Rendering

General Rendering

Feature Name

SM5: DirectX 11, macOS Metal, Vulkan Desktop

SM4: DirectX 10, OpenGL 3.3+

OpenGLES 3.1, iOS Metal, Vulkan Mobile

OpenGLES 2.0 w HDR Enabled

OpenGLES 2.0 w HDR Disabled

VR Forward Rendering

Dynamic Lighting

Yes

Yes

Yes

Yes

Yes

Yes

Lightmass/Baked Lighting

Yes

Yes

Yes

Yes

Yes

Yes

Image Based Lighting

Yes

Yes

Yes

Yes

Yes

Yes

Direct Specular

Yes

Yes

Yes

Yes

Yes

Yes

GGX Specular

Yes

Yes

No

No

No

Yes

Deferred Rendering

Yes

Yes

No

No

No

No

Anti-Aliasing Method - FXAA

Yes

Yes

No

No

No

No

Anti-Aliasing Method - Temporal AA

Yes

Yes

Yes

Yes

No

Yes

Anti-Aliasing Method - MSAA

No

Yes

Yes

Yes

Yes

Yes

Materials

Material Inputs

Feature Name

SM5: DirectX 11, macOS Metal, Vulkan Desktop

SM4: DirectX 10, OpenGL 3.3+

OpenGLES 3.1, iOS Metal, Vulkan Mobile

OpenGLES 2.0 w HDR Enabled

OpenGLES 2.0 w HDR Disabled

VR Forward Rendering

Base Color

Yes

Yes

Yes

Yes

Yes

Yes

Metallic

Yes

Yes

Yes

Yes

Yes

Yes

Specular

Yes

Yes

Yes

Yes

Yes

Yes

Roughness

Yes

Yes

Yes

Yes

Yes

Yes

Emissive

Yes

Yes

Yes

Yes

Yes

Yes

Opacity

Yes

Yes

Yes

Yes

Yes

Yes

Opacity Mask

Yes

Yes

Yes

Yes

Yes

Yes

Tangent

Yes

Yes

Yes

Yes

Yes

Yes

Normal

Yes

Yes

Yes

Yes

Yes

Yes

World Position Offset

Yes

Yes

Yes

Yes

Yes

Yes

World Displacement

Yes

Yes

No

No

No

Yes

Tessellation Multiplier

Yes

No

No

No

No

Yes

Fuzz Color

Yes

Yes

No

No

No

No

Cloth

Yes

Yes

No

No

No

No

Subsurface Color

Yes

Yes

No

No

No

Yes

Iris Mask

Yes

Yes

No

No

No

No

Iris Distance

Yes

Yes

No

No

No

No

Clear Coat

Yes

Yes

No

No

No

No

Clear Coat Roughness

Yes

Yes

No

No

No

No

Backlit

Yes

Yes

No

No

No

No

Custom Data 0 to 7

Yes

Yes

No

No

No

No

Ambient Occlusion

Yes

Yes

No

No

No

Yes

Refraction

Yes

Yes

Yes

Yes

No

Yes

Customized UV 0 to 7

Yes

Yes

Yes

Yes

Yes

Yes

Material Domain

Feature Name

SM5: DirectX 11, macOS Metal, Vulkan Desktop

SM4: DirectX 10, OpenGL 3.3+

OpenGLES 3.1, iOS Metal, Vulkan Mobile

OpenGLES 2.0 w HDR Enabled

OpenGLES 2.0 w HDR Disabled

VR Forward Rendering

Surface

Yes

Yes

Yes

Yes

Yes

Yes

Deferred Decal

Yes

Yes

Yes

Yes

No

Yes

Light Function

Yes

Yes

No

No

No

Yes

Volume

Yes

Yes

No

No

No

No

Post Process

Yes

Yes

No

No

No

No

User Interface

Yes

Yes

Yes

Yes

Yes

Yes

Blend Mode

Feature Name

SM5: DirectX 11, macOS Metal, Vulkan Desktop

SM4: DirectX 10, OpenGL 3.3+

OpenGLES 3.1, iOS Metal, Vulkan Mobile

OpenGLES 2.0 w HDR Enabled

OpenGLES 2.0 w HDR Disabled

VR Forward Rendering

Opaque

Yes

Yes

Yes

Yes

Yes

Yes

Masked

Yes

Yes

Yes

Yes

Yes

Yes

Translucent

Yes

Yes

Yes

Yes

Yes

Yes

Additive

Yes

Yes

Yes

Yes

Yes

Yes

Modulate

Yes

Yes

Yes

Yes

Yes

Yes

Alpha Composite (Premultiplied Alpha)

Yes

Yes

Yes

Yes

Yes

Yes

Shading Model

Feature Name

SM5: DirectX 11, macOS Metal, Vulkan Desktop

SM4: DirectX 10, OpenGL 3.3+

OpenGLES 3.1, iOS Metal, Vulkan Mobile

OpenGLES 2.0 w HDR Enabled

OpenGLES 2.0 w HDR Disabled

VR Forward Rendering

Unlit

Yes

Yes

Yes

Yes

Yes

Yes

Default Lit

Yes

Yes

Yes

Yes

Yes

Yes

Subsurface

Yes

Yes

No

No

No

Yes

Pre Integrated Skin

Yes

Yes

No

No

No

Yes

Clear Coat

Yes

Yes

No

No

No

No

Subsurface Profile

Yes

Yes

No

No

No

No

Two Sided Foliage

Yes

Yes

No

No

No

Yes

Hair

Yes

Yes

No

No

No

No

Cloth

Yes

Yes

No

No

No

No

Eye

Yes

Yes

No

No

No

No

Textures

Compression Settings

Feature Name

SM5: DirectX 11, macOS Metal, Vulkan Desktop

SM4: DirectX 10, OpenGL 3.3+

OpenGLES 3.1, iOS Metal, Vulkan Mobile

OpenGLES 2.0 w HDR Enabled

OpenGLES 2.0 w HDR Disabled

VR Forward Rendering

Default (DXT 1/5, BC 1/3 on DX11)

Yes

Yes

Yes

Yes

Yes

Yes

Normalmap (DXT 5, BC5 on DX11)

Yes

Yes

Yes

Yes

Yes

Yes

Masks (no SRGB)

Yes

Yes

Yes

Yes

Yes

Yes

Grayscale (R8, RGB8 sRGB)

Yes

Yes

Yes

Yes

Yes

Yes

Displacement Map (8/16 bit)

Yes

Yes

No

No

No

No

Vector Displacement Map (RGBA8)

Yes

Yes

No

No

No

No

HDR (RGB, no SRGB)

Yes

Yes

Yes

Yes

Yes

Yes

User Interface 2D (RGBA)

Yes

Yes

Yes

Yes

Yes

Yes

Alpha (no sRGB, BC4 on DX11)

Yes

Yes

Yes

Yes

Yes

Yes

Distance Field Font (R8)

Yes

Yes

No

No

No

Yes

HDR Compressed (RGB, BC6H, DX11)

Yes

Yes

No

No

No

Yes

BC7 (DX11, optional A)

Yes

Yes

Yes

Yes

No

Yes

Embed Alpha Support

Yes

Yes

Yes

Yes

Yes

Yes

Decals

Decal

Feature Name

SM5: DirectX 11, macOS Metal, Vulkan Desktop

SM4: DirectX 10, OpenGL 3.3+

OpenGLES 3.1, iOS Metal, Vulkan Mobile

OpenGLES 2.0 w HDR Enabled

OpenGLES 2.0 w HDR Disabled

VR Forward Rendering

Translucent

Yes

Yes

Yes

Yes

No

No

Stain

Yes

Yes

Yes

Yes

No

No

Normal

Yes

Yes

No

No

No

Yes

Emissive

Yes

Yes

Yes

Yes

No

Yes

DBuffer Translucent Color, Normal, Roughness

Yes

Yes

No

No

No

Yes

DBuffer Translucent Color

Yes

Yes

No

No

No

Yes

DBuffer Translucent Color, Normal

Yes

Yes

No

No

No

Yes

DBuffer Translucent Color, Roughness

Yes

Yes

No

No

No

Yes

DBuffer Translucent Normal

Yes

Yes

No

No

No

Yes

DBuffer Translucent, Normal, Roughness

Yes

Yes

No

No

No

Yes

DBuffer Translucent, Roughness

Yes

Yes

No

No

No

Yes

Volumetric Distance Function (Experimental)

Yes

Yes

No

No

No

No

Alpha Composite (Premultiplied Alpha)

Yes

Yes

No

No

No

No

Ambient Occlusion

Yes

Yes

No

No

No

No

Shadows

Shadows

Feature Name

SM5: DirectX 11, macOS Metal, Vulkan Desktop

SM4: DirectX 10, OpenGL 3.3+

OpenGLES 3.1, iOS Metal, Vulkan Mobile

OpenGLES 2.0 w HDR Enabled

OpenGLES 2.0 w HDR Disabled

VR Forward Rendering

Static Shadow Map

Yes

Yes

Yes

Yes

Yes

Yes

Dynamic Shadows

Yes

Yes

Yes

Yes

Yes

Yes

Modulated Shadows

No

Yes

Yes

Yes

No

Yes

Cascaded Shadow Maps

Yes

Yes

Yes

Yes

Yes

Yes

Distance Field Shadows

Yes

Yes

Yes

Yes

No

Yes

Ray Traced Distance Field Shadows

Yes

No

No

No

No

Yes

Capsule Shadows

Yes

No

No

No

No

Yes

Contact Shadows

Yes

Yes

No

No

No

No

Fog

Fog

Feature Name

SM5: DirectX 11, macOS Metal, Vulkan Desktop

SM4: DirectX 10, OpenGL 3.3+

OpenGLES 3.1, iOS Metal, Vulkan Mobile

OpenGLES 2.0 w HDR Enabled

OpenGLES 2.0 w HDR Disabled

VR Forward Rendering

Exponential Height Fog

Yes

Yes

Yes

Yes

Yes

Yes

Atmospheric Fog

Yes

Yes

Yes

Yes

No

No

Volumetric Fog

Yes

No

No

No

No

No

Particles

Particles

Feature Name

SM5: DirectX 11, macOS Metal, Vulkan Desktop

SM4: DirectX 10, OpenGL 3.3+

OpenGLES 3.1, iOS Metal, Vulkan Mobile

OpenGLES 2.0 w HDR Enabled

OpenGLES 2.0 w HDR Disabled

VR Forward Rendering

CPU Particles

Yes

Yes

Yes

Yes

Yes

Yes

CPU Particle Collision

Yes

Yes

Yes

Yes

No

Yes

Mesh Particles

Yes

Yes

Yes

Yes

Yes

Yes

GPU Particles

Yes

Yes

Yes

Yes

Yes

Yes

Beam Emitter

Yes

Yes

Yes

Yes

Yes

Yes

Ribbon Particles

Yes

Yes

Yes

Yes

Yes

Yes

Anim Trail

Yes

Yes

Yes

Yes

Yes

Yes

Vector Field

Yes

Yes

No

No

No

Yes

Particle Lights

Yes

Yes

No

No

No

Yes

Distance Field Collision

Yes

No

No

No

No

Yes

Level Of Detail

Level Of Detail

Feature Name

SM5: DirectX 11, macOS Metal, Vulkan Desktop

SM4: DirectX 10, OpenGL 3.3+

OpenGLES 3.1, iOS Metal, Vulkan Mobile

OpenGLES 2.0 w HDR Enabled

OpenGLES 2.0 w HDR Disabled

VR Forward Rendering

Dither Fading for LODs

Yes

Yes

Yes

No

No

No

Visibility Culling

Visibility Culling

Feature Name

SM5: DirectX 11, macOS Metal, Vulkan Desktop

SM4: DirectX 10, OpenGL 3.3+

OpenGLES 3.1, iOS Metal, Vulkan Mobile

OpenGLES 2.0 w HDR Enabled

OpenGLES 2.0 w HDR Disabled

VR Forward Rendering

Cull Distance Volume

Yes

Yes

Yes

Yes

Yes

Yes

Precomputed Visibility Volume

Yes

Yes

Yes

Yes

Yes

Yes

GPU (Hardware) Occlusion Queries

Yes

Yes

Yes

No

No

Yes

(Mobile) Sofware Occlusion Queries

Yes

Yes

Yes

Yes

Yes

Yes