02 - Blueprint Creating Interactions in VR with Motion Controllers

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Series: Virtual Reality Live Training
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Announce post: https://forums.unrealengine.com/showthread.php?93392-Training-Stream-Creating-Interactions-in-VR-with-Motion-Controllers-Part-2-Dec-8th-2015

Sam Deiter and Wes Bunn continue setting up motion controllers in VR and use them to interact with the environment as they build the classic carnival game "can-toss", then extend those features into other carnival games.

Additional topics covered:

  • UMG

  • Merge Actor Tool

  • Material Instancing