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中国翻译
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
UE3 Home > Lighting & Shadows
Lighting & Shadows
- Lightmass - Overview of the Lightmass static global illumination system.
- Dominant Lights - Overview of Dominant Light actors and how they function within Unreal Engine 3.
- Light Environments - Optimized dynamic object lighting.
- Light Functions - Overview of how light functions work in Unreal Engine 3.
- Lighting Reference - Overview of the old (pre-Lightmass) lighting system in Unreal Engine 3.
- Shadowing Reference - Overview of the different types of shadows used in Unreal Engine 3.
- Modulated Shadows - Alternative to normal dynamic shadows.
- Distance Field Shadows - Precomputed shadows with improved quality and memory.
- Texture Defined Specular Reflection - Using a Texture Defined Specular Reflection Lighting Model.
- Volumetric Lighting Guide - Guide to using volumetric lighting effects.
- Anisotropic Lighting - How to use the anisotropic lighting model in materials.
- Custom Lighting - How to use the custom lighting model in materials.
- Fake Mesh Lighting - Faking lighting on meshes or particles through materials.
- Lightmass Tools - Useful tools for the Lightmass lighting system.
- Deferred Shading in DirectX 11 - Overview of UE3's DirectX 11 deferred shading pipeline.
- Using Light Functions - Guide to creating lighting effects such as flickering and strobing lights.
- Character Lighting - Tips for lighting characters in-game.
- Volumetric Lightbeam Tutorial - Creating fake volumetric light beams.