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中国翻译
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
UE3 Home > Lighting Artist
Lighting Artist
Lighting
- Lightmass - Overview of the Lightmass static global illumination system.
- Dominant Lights - Overview of Dominant Light actors and how they function within UE3.
- Light Environments - Optimized dynamic object lighting.
- Lighting Reference - Overview of the old (pre-Lightmass) lighting system in UE3.
- Shadowing Reference - Overview of the different types of shadows used in UE3.
- Modulated Shadows - Alternative to normal dynamic shadows.
- Distance Field Shadows - Precomputed shadows with improved quality and memory.
- Texture Defined Specular Reflection - Using a Texture Defined Specular Reflection Lighting Model.
- Volumetric Lighting Guide - Guide to using volumetric lighting effects.
- Anisotropic Lighting - How to use the anisotropic lighting model in materials.
- Custom Lighting - How to use the custom lighting model in materials.
- Fake Mesh Lighting - Faking lighting on meshes or particles through materials.
- Lightmass Tools - Useful tools for the Lightmass lighting system.
- Primitive Stats Browser - Provides a breakdown of the geometry assets used.
- DLE Profiling - Profiling and optimizing DynamicLightEnvironment updates.
- Deferred Shading in DirectX 11 - Overview of UE3's DirectX 11 deferred shading pipeline.
- Character Lighting - Tips for lighting characters in-game.