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AnimationEditorUtils::CreateAnimationAsset

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Syntax

namespace AnimationEditorUtils
{
    template<class T>
    T * AnimationEditorUtils::CreateAnimationAsset
    (
        UObject * SkeletonOrSkeletalMesh,
        const FString & AssetPath,
        const FString & InPrefix
    )
}

Remarks

Template version of simple creating animation asset

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/AnimationEditorUtils.h