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AnimationEditorUtils::CreateNewAnimBlueprint

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Syntax

namespace AnimationEditorUtils
{
    [UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)void AnimationEditorUtils::CreateNewAnimBlueprint
    (
        TArray < TWeakObjectPtr < UObject >> SkeletonsOrSkeletalMeshes,
        FAnimAssetCreated AssetCreated
    )
}

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/AnimationEditorUtils.h