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AssetUtil::GetObject

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Syntax

namespace AssetUtil
{
    [UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)UObject * AssetUtil::GetObject
    (
        const FString & AssetName
    )
}

Remarks

Given an asset name, finds the object for the asset

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/AssetSelection.h