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Classes

Name

Description

Public class

FAnalyzeReferencedContentStat

Public class

FAssetRegistryGenerator

Helper class for generating streaming install manifests

Public struct

FChunkDependency

A single dependency, read from ini file

Public struct

FChunkDependencyTreeNode

In memory structure used for dependency tree

Public class

FClassResourceMap

A mapping of class name to the resource stats for objects of that class

Public struct

FDialogueScriptEntry

Public class

FFuzzyPathMatcher

Performs fuzzy path matching against a set of include and exclude paths

Public struct

FKismetResourceStat

Public struct

FNativePropertyData

Contains the natively serialized property data for a single UObject .

Public struct

FObjectGraph

Represents a single top-level object along with all its subobjects.

Public struct

FObjectReference

==================================================================== UDiffPackagesCommandlet and helper structs

Public struct

FObjectResourceStat

============================================================================= Editor.h: Unreal editor public header file.

Public struct

FPackageResourceStat

Public struct

FResourceDiskSize

Public struct

FResourceStatReporter

Generates various types of reports for the list of resources collected by the AnalyzeCookedContent commandlet.

Public struct

FResourceStatReporter_AssetDuplication

This reporter generates a report which displays objects which are duplicated into more than one package.

Public struct

FResourceStatReporter_TotalMemoryPerAsset

This reporter generates a report on the disk-space taken by each asset type.

Public class

UAssetRegUtilCommandlet

Public class

UAudioMixerCommandlet

Commandlet used to test various aspects of audio mixer without loading UI.

Public class

UAudioTestCommandlet

Public class

UChunkDependencyInfo

This is read out of config and defines a tree of chunk dependencies

Public class

UCompileAllBlueprintsCommandlet

Public class

UCompressAnimationsCommandlet

Public class

UCookCommandlet

Public class

UDerivedDataCacheCommandlet

============================================================================= DerivedDataCacheCommandlet.cpp: Commandlet for DDC maintenence

Public class

UDiffAssetRegistriesCommandlet

Public class

UDiffAssetsCommandlet

Commandlet to allow diff in P4V, and expose that functionality to the editor

Public class

UDiffFilesCommandlet

Public class

UDiffPackagesCommandlet

Public class

UDumpBlueprintsInfoCommandlet

Public class

UDumpHiddenCategoriesCommandlet

Public class

UExportDialogueScriptCommandlet

UExportDialogueScriptCommandlet : Handles exporting localized script sheets for dialogue wave assets.

Public class

UExportPakDependenciesCommandlet

Public class

UFileServerCommandlet

============================================================================= FileServerCommandlet.h: Declares the UFileServerCommandlet class.

Public class

UFixConflictingLocalizationKeysCommandlet

Internal commandlet to fix any conflicting localization keys that are found in a manifest.

Public class

UFixupNeedsLoadForEditorGameCommandlet

Public class

UGatherTextCommandlet

UGatherTextCommandlet : One commandlet to rule them all.

Public class

UGatherTextCommandletBase

UGatherTextCommandletBase : Base class for localization commandlets.

Public class

UGatherTextFromAssetsCommandlet

UGatherTextFromAssetsCommandlet : Localization commandlet that collects all text to be localized from the game assets.

Public class

UGatherTextFromMetaDataCommandlet

UGatherTextFromMetaDataCommandlet : Localization commandlet that collects all text to be localized from generated metadata.

Public class

UGatherTextFromSourceCommandlet

UGatherTextFromSourceCommandlet : Localization commandlet that collects all text to be localized from the source code.

Public class

UGenerateAssetManifestCommandlet

Commandlet for generating a filtered list of assets from the asset registry (intended use is for replacing assets with cooked version)

Public class

UGenerateBlueprintAPICommandlet

Public class

UGenerateDistillFileSetsCommandlet

Find AnimNotify instances that do not have the AnimSeqeunce that 'owns' them as their outer.

Public class

UGenerateGatherArchiveCommandlet

UGenerateGatherArchiveCommandlet : Generates a localisation archive; generally used as a gather step.

Public class

UGenerateGatherManifestCommandlet

UGenerateGatherManifestCommandlet : Generates a localisation manifest; generally used as a gather step.

Public class

UGenerateTextLocalizationReportCommandlet

Public class

UGenerateTextLocalizationResourceCommandlet

UGenerateTextLocalizationResourceCommandlet : Localization commandlet that generates a table of FText keys to localized string values.

Public class

UImportAssetsCommandlet

Public class

UImportDialogueScriptCommandlet

UImportDialogueScriptCommandlet : Handles importing localized script sheets to update the translated archive text.

Public class

UImportLocalizedDialogueCommandlet

UImportLocalizedDialogueCommandlet : Handles synchronizing localized raw audio files with dialogue and sound wave assets.

Public class

UInternationalizationConditioningCommandlet

UInternationalizationConditioningCommandlet : Commandlet that contains various misc functionality to prepare, modify, and condition Internationalization manifest and archive data.

Public class

UInternationalizationExportCommandlet

UInternationalizationExportCommandlet : Commandlet used to export internationalization data to various standard formats.

Public class

UListMaterialsUsedWithMeshEmittersCommandlet

Public class

UListStaticMeshesImportedFromSpeedTreesCommandlet

Public class

ULoadPackageCommandlet

Public class

UMergeShaderPipelineCachesCommandlet

Public class

UNativeCodeGenCommandlet

Public class

UParticleSystemAuditCommandlet

Public class

UPkgInfoCommandlet

Public class

UPopulateDialogueWaveFromCharacterSheetCommandlet

Public class

UReplaceActorCommandlet

Commandlet for replacing one kind of actor with another kind of actor, copying changed properties from the most-derived common superclass

Public class

UReplaceAssetsCommandlet

Commandlet for replacing assets with those from another location (intended use is replacing with cooked assets)

Public class

UResavePackagesCommandlet

Added UNREALED_API to expose this to the save packages test.

Public class

UShaderPipelineCacheToolsCommandlet

Public class

UStabilizeLocalizationKeysCommandlet

Public class

USwapSoundForDialogueInCuesCommandlet

Public class

UTextAssetCommandlet

Public class

UUnrealPakCommandlet

Public class

UUpdateGameProjectCommandlet

Public class

UWrangleContentCommandlet

Typedefs

Name

Description

KismetResourceMap

Enums

Name

Description

Public enum

EObjectDiff

The different types of comparison differences that can exist between packages.

Public enum

EOutputJson::Format

Public enum

EReportOutputType

Variables

Name Description

Public variable

 

UNREALED_API

Log category should be accessible by derived classes.

Public variable

 

UNREALED_API

============================================================================= AssetRegUtilCommandlet.cpp: General-purpose commandlet for anything which makes integral use of the asset registry.

Public variable

 

UNREALED_API

============================================================================= TextAssetCommandlet.cpp: Commandlet for saving assets in text asset format