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EComponentCreateAction::Type

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Syntax

namespace EComponentCreateAction
{
    enum Type
    {
        CreateNewCPPClass,
        CreateNewBlueprintClass,
        SpawnExistingClass,
    }
}

Values

Name

Description

CreateNewCPPClass

Create a new C++ class based off the specified ActorComponent class and then add it to the tree

CreateNewBlueprintClass

Create a new blueprint class based off the specified ActorComponent class and then add it to the tree

SpawnExistingClass

Spawn a new instance of the specified ActorComponent class and then add it to the tree

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/SComponentClassCombo.h