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EEditAction::Type

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Syntax

namespace EEditAction
{
    enum Type
    {
        Skip       = 0,
        Process,
        Halt,
    }
}

Values

Name

Description

Skip

Can't process this action

Process

Can process this action

Halt

Stop evaluating other modes (early out)

Remarks

Outcomes when determining whether it's possible to perform an action on the edit modes

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/EdMode.h