Language:
Discover
By Skill Level
By Category

EMapChangeType

Choose your OS:

Syntax

enum EMapChangeType
{
    LoadMap,
    SaveMap,
    NewMap,
    TearDownWorld,
}

Values

Name

Description

LoadMap

Map has just been loaded

SaveMap

Map is about to be saved

NewMap

A new map is loaded

TearDownWorld

The world is about to be torn down

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/UnrealEdMisc.h