AGroupActor::PostActorCreated

Override Hierarchy

AActor::PostActorCreated()

AGroupActor::PostActorCreated()

Syntax

virtual void PostActorCreated()

Remarks

Called when an actor is done spawning into the world (from UWorld::SpawnActor ), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set. This is called before calling construction scripts, but after native components have been created

References

Module

UnrealEd

Header

Editor/UnrealEd/Classes/Editor/GroupActor.h

Source

Editor/UnrealEd/Private/GroupActor.cpp