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EditorAnimUtils::GetAssetsFromProperties

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Syntax

namespace EditorAnimUtils
{
    template<class AssetType>
    void EditorAnimUtils::GetAssetsFromProperties
    (
        TArray < UProperty * > InProperties,
        UObject * Scope,
        TArray < AssetType * > & OutAssets
    )
}

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/EditorAnimUtils.h