Language:
Discover
By Skill Level
By Category

ExistingSkelMeshData

Choose your OS:

Syntax

struct ExistingSkelMeshData

Variables

Name Description

Public variable

bool

 

bExistingUseFullPrecisionUVs

Public variable

bool

 

bExistingUseHighPrecisionTangentBasis

Public variable

bool

 

bSaveRestoreMaterials

Public variable

TWeakObjectPtr <...

 

ExistingAssetImportData

Public variable

TArray < UClothi ...

 

ExistingClothingAssets

Public variable

TArray < FName >

 

ExistingImportMaterialOriginalNameData

The existing import material data (the state of sections before the reimport)

Public variable

TArray < TArray <...

 

ExistingImportMeshLodSectionMaterialData

Public variable

TArray < FSkelet ...

 

ExistingLODInfo

Public variable

TIndirectArray <...

 

ExistingLODModels

Public variable

USkeletalMeshLO ...

 

ExistingLODSettings

Public variable

TArray < FSkelet ...

 

ExistingMaterials

Public variable

TArray < FBoneMi ...

 

ExistingMirrorTable

Public variable

TArray < UMorphT ...

 

ExistingMorphTargets

Public variable

TArray < UPhysic ...

 

ExistingPhysicsAssets

Public variable

TSubclassOf < UA ...

 

ExistingPostProcessAnimBlueprint

Public variable

FReferenceSkele ...

 

ExistingRefSkeleton

Public variable

TArray < FTransf ...

 

ExistingRetargetBasePose

Public variable

FSkeletalMeshSa ...

 

ExistingSamplingInfo

Public variable

UPhysicsAsset &...

 

ExistingShadowPhysicsAsset

Public variable

USkeleton *

 

ExistingSkeleton

Public variable

TArray < USkelet ...

 

ExistingSockets

Public variable

TWeakObjectPtr <...

 

ExistingThumbnailInfo

Public variable

TArray < FName >

 

LastImportMaterialOriginalNameData

The last import material data (fbx original data before user changes)

Public variable

TArray < TArray <...

 

LastImportMeshLodSectionMaterialData

Public variable

FPerPlatformInt

 

MinLOD

Public variable

bool

 

UseMaterialNameSlotWorkflow

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/SkelImport.h