FAnimationRetargetContext::AddRemappedAsset

Syntax

void AddRemappedAsset
(
    UAnimationAsset * OriginalAsset,
    UAnimationAsset * NewAsset
)

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/EditorAnimUtils.h

Source

Editor/UnrealEd/Private/EditorAnimUtils.cpp