FAnimationRetargetContext::RetargetAnimations

Syntax

void RetargetAnimations
(
    USkeleton * OldSkeleton,
    USkeleton * NewSkeleton
)

Remarks

Retarget the contained assets

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/EditorAnimUtils.h

Source

Editor/UnrealEd/Private/EditorAnimUtils.cpp