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FAnimationRetargetContext::RetargetAnimations

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Syntax

void RetargetAnimations
(
    USkeleton * OldSkeleton,
    USkeleton * NewSkeleton
)

Remarks

Retarget the contained assets

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/EditorAnimUtils.h

Source

Editor/UnrealEd/Private/EditorAnimUtils.cpp