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FCameraControllerUserImpulseData

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Syntax

class FCameraControllerUserImpulseData

Remarks

============================================================================= CameraController.h: Implements controls for a camera with pseudo-physics

FCameraControllerUserImpulseData

Wrapper structure for all of the various user input parameters for camera movement

Variables

Name Description

Public variable

float

 

MoveForwardBackwardImpulse

Scalar user input for moving forwards (positive) or backwards (negative)

Public variable

float

 

MoveRightLeftImpulse

Scalar user input for moving right (positive) or left (negative)

Public variable

float

 

MoveUpDownImpulse

Scalar user input for moving up (positive) or down (negative)

Public variable

float

 

RotatePitchImpulse

Scalar user input for pitching up (positive) or down (negative)

Public variable

float

 

RotatePitchVelocityModifier

Velocity modifier for pitching up (positive) or down (negative)

Public variable

float

 

RotateRollImpulse

Scalar user input for rolling clockwise (positive) or counter-clockwise (negative)

Public variable

float

 

RotateRollVelocityModifier

Velocity modifier for rolling clockwise (positive) or counter-clockwise (negative)

Public variable

float

 

RotateYawImpulse

Scalar user input for turning right (positive) or left (negative)

Public variable

float

 

RotateYawVelocityModifier

Velocity modifier for turning right (positive) or left (negative)

Public variable

float

 

ZoomOutInImpulse

Scalar user input for increasing FOV (zoom out, positive) or decreasing FOV (zoom in, negative)

Constructors

Name Description

Public function

FCameraControllerUserImpulseData()

Constructor

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/CameraController.h