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FClassIconFinder

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Syntax

class FClassIconFinder

Functions

Name Description

Public function Static

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)...

 

FindIconForActor

(
    const TWeakObjectPtr < const AActor ...
)

Find the small icon to use for the supplied actor

Public function Static

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)...

 

FindIconForActors

(
    const TArray < TWeakObjectPtr < AActo ...,
    UClass *& CommonBaseClass
)

Find the best fitting small icon to use for the supplied actor array

Public function Static

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)...

 

FindSlateIconForActor

(
    const TWeakObjectPtr < const AActor ...
)

Find the small icon to use for the supplied actor

Public function Static

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)...

 

FindThumbnailForClass

(
    const UClass * InClass,
    const FName & InDefaultName
)

Find the large thumbnail name to use for the supplied class

Public function Static

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)...

 

GetIconClassForAssetData

(
    const FAssetData & InAssetData,
    bool* bOutIsClassType
)

Utility function to convert an asset into the most suitable class possible for use by the icon finder

Public function Static

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)...

 

GetIconClassForBlueprint

(
    const UBlueprint * InBlueprint
)

Utility function to convert a Blueprint into the most suitable class possible for use by the icon finder

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/ClassIconFinder.h