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FComponentEntryCustomizationArgs

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Syntax

struct FComponentEntryCustomizationArgs

Variables

Name Description

Public variable

TWeakObjectPtr <...

 

AssetOverride

Specific asset to use instead of the selected asset in the content browser

Public variable

FString

 

ComponentNameOverride

Custom name to display

Public variable

FName

 

IconOverrideBrushName

Brush icon to use instead of the class icon

Public variable

FOnComponentCre ...

 

OnComponentCreated

Callback when a new component is created

Public variable

int32

 

SortPriority

Custom sort priority to use (smaller means sorted first)

Constructors

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/SComponentClassCombo.h