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FComponentTypeEntry

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Syntax

struct FComponentTypeEntry

Variables

Name Description

Public variable

FString

 

ComponentAssetName

Name of the component, corresponds to asset name for blueprint components

Public variable

UClass *

 

ComponentClass

Optional pointer to the UClass , will be nullptr for blueprint components that aren't loaded

Public variable

FString

 

ComponentName

Name of the component, as typed by the user

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/ComponentTypeRegistry.h