Language:
Discover
By Skill Level
By Category

FDataTableEditorUtils

Choose your OS:

Syntax

struct FDataTableEditorUtils

Functions

Name Description

Public function Static

uint8 *

 

AddRow

(
    UDataTable * DataTable,
    FName RowName
)

Public function Static

void

 

BroadcastPostChange

(
    UDataTable * DataTable,
    EDataTableChangeInfo Info
)

Public function Static

void

 

BroadcastPreChange

(
    UDataTable * DataTable,
    EDataTableChangeInfo Info
)

Public function Static

void

 

CacheDataTableForEditing

(
    const UDataTable * DataTable,
    TArray < FDataTableEditorColumnHeade ...,
    TArray < FDataTableEditorRowListView ...
)

Public function Static

bool

 

DiffersFromDefault

(
    UDataTable * DataTable,
    FName RowName
)

Public function Static

TArray < UScr ...

 

GetPossibleStructs()

Public function Static

FText

 

GetRowTypeInfoTooltipText

Tooltip text for the data table row type

Public function Static

FString

 

GetRowTypeTooltipDocExcerptName

Doc excerpt name for the data table row type

Public function Static

bool

 

IsValidTableStruct

(
    UScriptStruct * Struct
)

Utility function which verifies that the specified struct type is viable for data tables

Public function Static

bool

 

MoveRow

(
    UDataTable * DataTable,
    FName RowName,
    ERowMoveDirection Direction,
    int32 NumRowsToMoveBy
)

Public function Static

bool

 

RemoveRow

(
    UDataTable * DataTable,
    FName Name
)

Public function Static

bool

 

RenameRow

(
    UDataTable * DataTable,
    FName OldName,
    FName NewName
)

Public function Static

bool

 

ResetToDefault

(
    UDataTable * DataTable,
    FName RowName
)

Public function Static

bool

 

SelectRow

(
    UDataTable * DataTable,
    FName RowName
)

Classes

Name

Description

Public class

FDataTableEditorManager

Enums

Typedefs

Name

Description

INotifyOnDataTableChanged

Constants

Name

Description

VariableTypesTooltipDocLink

Link to variable type doc

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/DataTableEditorUtils.h