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FDebugToolExec

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Inheritance Hierarchy

FExec

FDebugToolExec

Syntax

class FDebugToolExec : public FExec

Remarks

============================================================================= DebugToolExec.h: Game debug tool implementation.

This class servers as an interface to debugging tools like "EDITOBJECT" which can be invoked by console commands which are parsed by the exec function.

Functions

Name Description

Protected function

void

 

EditObject

(
    UObject * Object,
    bool bShouldShowNonEditable
)

Brings up a property window to edit the passed in object.

Overridden from FExec

Name Description

Public function Virtual

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)...

 

Exec

(
    UWorld * InWorld,
    const TCHAR * Cmd,
    FOutputDevice & Ar
)

Exec handler, parsing the passed in command

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/DebugToolExec.h