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FDlgRemapSkeleton

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Syntax

class FDlgRemapSkeleton

Remarks

FDlgRemapSkeleton

Wrapper class for SAnimationRemapSkeleton . This class creates and launches a dialog then awaits the result to return to the user.

Variables

Name Description

Public variable

USkeleton *

 

NewSkeleton

New Skeleton that is chosen

Public variable

bool

 

RetargetSkeletalMesh

True if you'd like to retarget skeletal meshes as well

Constructors

Name Description

Public function

FDlgRemapSkeleton

(
    USkeleton * Skeleton
)

Functions

Name Description

Public function

bool

 

ShowModal()

Shows the dialog box and waits for the user to respond.

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/SSkeletonWidget.h