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FDragTool_ActorFrustumSelect

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Inheritance Hierarchy

FDragTool

FDragTool_ActorFrustumSelect

Syntax

class FDragTool_ActorFrustumSelect : public FDragTool

Remarks

Draws a box in the current viewport and when the mouse button is released, it selects/unselects everything inside of it.

Constructors

Name Description

Public function

FDragTool_ActorFrustumSelect

(
    FLevelEditorViewportClient * In...
)

Overridden from FDragTool

Name Description

Public function Virtual

void

 

AddDelta

(
    const FVector & InDelta
)

Updates the drag tool's end location with the specified delta.

Public function Virtual

void

 

EndDrag()

Ends a mouse drag behavior (the user has let go of the mouse button).

Public function Virtual

void

 

Render

(
    const FSceneView * View,
    FCanvas * Canvas
)

Public function Virtual

void

 

StartDrag

(
    FEditorViewportClient * InViewp...,
    const FVector & InStart,
    const FVector2D & InStartScreen
)

Starts a mouse drag behavior.

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/DragTool_FrustumSelect.h