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FEdModeInterpEdit

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Inheritance Hierarchy

Syntax

class FEdModeInterpEdit : public FEdMode

Remarks

Variables

Name Description

Public variable

bool

 

bLeavingMode

Public variable

IMatineeBase &#...

 

InterpEd

Public variable

AMatineeActor &...

 

MatineeActor

Constructors

Destructors

Name Description

Public function

~FEdModeInterpEdit()

Functions

Name Description

Public function

void

 

CamMoveNotify

(
    FEditorViewportClient * Viewpor...
)

Public function

void

 

InitInterpMode

(
    AMatineeActor * InMatineeActor
)

Set the currently edited MatineeActor and open timeline window. Should always be called after we change to FBuiltinEditorModes::EM_InterpEdit.

Public function

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)...

 

UpdateSelectedActor()

Overridden from FEdMode

Name Description

Public function Virtual

void

 

ActorMoveNotify()

We see if we have.

Public function Virtual

void

 

ActorPropChangeNotify()

Public function Virtual

void

 

ActorSelectionChangeNotify()

Public function Virtual

bool

 

AllowWidgetMove()

If the EdMode is handling InputDelta (i.e., returning true from it), this allows a mode to indicated whether or not the Widget should also move.

Public function Virtual

void

 

DrawHUD

(
    FEditorViewportClient * Viewpor...,
    FViewport * Viewport,
    const FSceneView * View,
    FCanvas * Canvas
)

Void DrawGridSection(int32 ViewportLocX,int32 ViewportGridY,FVector* A,FVector* B,float* AX,float* BX,int32 Axis,int32 AlphaCase,FSceneView* View,FPrimitiveDrawInterface* PDI);

Public function Virtual

void

 

Enter()

Public function Virtual

void

 

Exit()

Public function Virtual

bool

 

InputKey

(
    FEditorViewportClient * Viewpor...,
    FViewport * Viewport,
    FKey Key,
    EInputEvent Event
)

Public function Virtual

bool

 

IsCompatibleWith

(
    FEditorModeID OtherModeID
)

Public function Virtual

void

 

Render

(
    const FSceneView * View,
    FViewport * Viewport,
    FPrimitiveDrawInterface * PDI
)

Draws translucent polygons on brushes and volumes.

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/EditorModeInterpolation.h