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FEditorClassUtils::GetClassFromString

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Syntax

namespace FEditorClassUtils
{
    [UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)UClass * FEditorClassUtils::GetClassFromString
    (
        const FString & ClassName
    )
}

Remarks

Fetches a UClass from the string name of the class

UClass pointer if it exists

Returns

UClass pointer if it exists

Parameters

Parameter

Description

ClassName

Name of the class we want the UClass for

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/EditorClassUtils.h

Source

Editor/UnrealEd/Private/EditorClassUtils.cpp