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FEditorCommandLineUtils

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Syntax

struct FEditorCommandLineUtils

Functions

Name Description

Public function Static

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)...

 

ParseGameProjectPath

(
    const TCHAR * EditorCmdLine,
    FString & ProjPathOut,
    FString & GameNameOut
)

Generally, users supply the project path/name as the second argument of the editor command-line, but in some cases (like for the -diff command), we can infer the project from elements elsewhere in the command-line...

Public function Static

void

 

ProcessEditorCommands

(
    const TCHAR * CommandLine
)

Parses commands from the supplied command-line and invokes any tools/ settings that we're specified.

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/EditorCommandLineUtils.h