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FImportObjectParams

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Syntax

struct FImportObjectParams

Remarks

Import the entire default properties block for the class specified

NULL if the default values couldn't be imported Parameters for ImportObjectProperties

Variables

Name Description

Public variable

const TMap < AAc ...

 

ActorRemapper

Provides a mapping from an existing actor to a new instance to which it should be remapped

Public variable

bool

 

bShouldCallEditChange

True if we should call PreEditChange/PostEditChange on the object as it's imported.

Public variable

int32

 

Depth

Current nesting level

Public variable

uint8 *

 

DestData

The location to import the property values to

Public variable

FObjectInstanci ...

 

InInstanceGraph

Contains the mappings of instanced objects and components to their templates; used when recursively calling ImportObjectProperties; generally not necessary to specify a value when calling this function from other code

Public variable

int32

 

LineNumber

Used when importing defaults during script compilation for tracking which line we're currently for the purposes of printing compile errors

Public variable

UStruct *

 

ObjectStruct

The struct for the data we're importing

Public variable

const TCHAR ...

 

SourceText

Pointer to a buffer containing the values that should be parsed and imported

Public variable

UObject *

 

SubobjectOuter

The object corresponding to DestData; this is the object that will used as the outer when creating subobjects from definitions contained in SourceText

Public variable

UObject *

 

SubobjectRoot

The original object that ImportObjectProperties was called for.

Public variable

FFeedbackContex ...

 

Warn

Output device to use for log messages

Constructors

Name Description

Public function

FImportObjectParams()

Constructor

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/Editor.h