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FInputEventState

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Syntax

struct FInputEventState

Constructors

Name Description

Public function

FInputEventState

(
    FViewport * InViewport,
    FKey InKey,
    EInputEvent InInputEvent
)

Functions

Name Description

Public function

EInputEvent

 

GetInputEvent()

Public function

FKey

 

GetKey()

Public function

FViewport &#...

 

GetViewport()

Public function

bool

 

IsAltButtonEvent()

Public function

bool

 

IsAltButtonPressed()

Return true if alt is pressed right now.

Public function

bool

 

IsAnyMouseButtonDown()

Public function

bool

 

IsButtonPressed

(
    FKey InKey
)

Public function

bool

 

IsCtrlButtonEvent()

Return true if the event causing button is a control key

Public function

bool

 

IsCtrlButtonPressed()

Public function

bool

 

IsLeftMouseButtonPressed()

Public function

bool

 

IsMiddleMouseButtonPressed()

Public function

bool

 

IsMouseButtonEvent()

Public function

bool

 

IsRightMouseButtonPressed()

Public function

bool

 

IsShiftButtonEvent()

Public function

bool

 

IsShiftButtonPressed()

Public function

bool

 

IsSpaceBarPressed()

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/EditorViewportClient.h