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FKismetBytecodeDisassembler

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Syntax

class FKismetBytecodeDisassembler

Remarks

============================================================================= ScriptDisassembler.h: Disassembler for Kismet bytecode.

Kismet bytecode disassembler; Can be used to create a human readable version of Kismet bytecode for a specified structure or class.

Constructors

Functions

Name Description

Public function Static

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)...

 

DisassembleAllFunctionsInClasses

(
    FOutputDevice & Ar,
    const FString & ClassnameSubstring
)

Disassemble all functions in any classes that have matching names.

Public function

[UNREALED_API](API\Editor\UnrealEd\Commandlets\UNREALED_API_2)...

 

DisassembleStructure

(
    UFunction * Source
)

Disassemble all of the script code in a single structure.

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/ScriptDisassembler.h