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FLODUtilities

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Syntax

class FLODUtilities

Remarks

Constructors

No constructors are accessible with public or protected access.

Functions

Name Description

Public function Static

void

 

RefreshLODChange

(
    const USkeletalMesh * SkeletalM...
)

Refresh LOD Change

Public function Static

bool

 

RegenerateLOD

(
    USkeletalMesh * SkeletalMesh,
    int32 NewLODCount,
    bool bRegenerateEvenIfImported
)

Regenerate LODs of the mesh

Public function Static

void

 

RemoveLOD

(
    FSkeletalMeshUpdateContext & Update...,
    int32 DesiredLOD
)

Removes a particular LOD from the SkeletalMesh.

Public function Static

void

 

SimplifySkeletalMeshLOD

(
    FSkeletalMeshUpdateContext & Update...,
    int32 DesiredLOD,
    bool bReregisterComponent
)

Simplifies the static mesh based upon various user settings for DesiredLOD.

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/LODUtilities.h