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FScopedObjectMovement

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Syntax

class FScopedObjectMovement

Remarks

This class begins an object movement change when created and ends it when it falls out of scope

Constructors

Name Description

Public function

FScopedObjectMovement

(
    UObject * InObject
)

Constructor. Broadcasts a delegate to notify listeners an actor is about to move

Destructors

Name Description

Public function

~FScopedObjectMovement()

Constructor. Broadcasts a delegate to notify listeners an actor has moved

References

Module

UnrealEd

Header

Editor/UnrealEd/Public/Editor.h